About Me
I am a Stockholm-based Level Designer and Futuregames graduate. Most recently, I completed a 7-month internship at Starbreeze Studios, where I contributed to Project Baxter and PAYDAY 3. My work focused on building original levels, revising legacy gameplay puzzles, and verifying mission flow, as well as prototyping environments for new game modes.
I'm constantly inspired by the power levels have at creating meaningful spaces for players to engage with. I have always questioned the intention of how the spaces around us are designed, the stories they tell, and how they make us feel moving through them. When I'm creating levels, I'm fixated on how they most effectively deliver on the promise of fun and functionality.
When I'm not making games or playing them, I am likely watching a film or series, reading a graphic novel, or listening to music (I have a potentially unhealthy amount of headphones).
Please send me an email or a message on LinkedIn if you have any questions!

Quick facts which can also lead to long rants
Favorite:
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Directors: Park Chan-Wook (The Vengeance Trilogy), Paul Thomas Anderson (Magnolia, There Will Be Blood), Bong Joon-Ho (The Host, Parasite), Robert Eggers (All of it.)
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Shows: Atlanta, Game of Thrones, 30 Rock, Invincible, Community
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Games: Jedi: Fallen Order, Undertale, Astro Bot, The Last of Us
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Bands: Dream Theater, Aphex Twin, Max Richter, The Strokes
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Coffee: Medium, black
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Foods: Homemade pizza, Kimchi-jjigae
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Books: White Noise, I Spy, Goosebumps